Second Wave of Balance Changes
The game had actually become slightly harder from the previous balance changes, meaning they weren't too balanced... However, a second wave has come fixing all the issues!
- Health Potion now heals 30% of your HP instead of 10%
- Mage now waits 1 second before shooting another fireball after the fireball has despawned
- Cyclops speed reduced from 135 to 120
- Spider Boss' webs damage reduced from 7 to 5
- Spider Boss' speed reduced from 115 to 100
- Same cooldown as the Mage was added to Spider Boss
- Spider Boss' HP reduced from 425 to 400
- Player dash length actually extended (Wasn't truly last time)
- Dash cooldown reduced from 2.5 seconds to 2 seconds
NOTE: These changes will be put into the downloadable game with the Full Release, coming very soon!
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Monster Rush
Battle through endless hordes of monsters and enemies, while discovering the hidden secrets of the world around you!
More posts
- Full ReleaseMar 26, 2023
- PolishingMar 19, 2023
- Third Wave of Balance ChangesMar 19, 2023
- Balancing ChangesMar 15, 2023
- Linux Beta ReleaseFeb 12, 2023
- Beta Release for MacFeb 11, 2023
- Beta ReleaseFeb 11, 2023
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